| Product | Features | Feature List |
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Architecture
- Hardware accelerated viewport graphics that support OpenGL®
- Support for Simmetry Plug-in API
Viewport interaction
- Amazingly real WYSIWYG viewports to display real time 3D terrain editing
- Customize your multiple viewports to help you model: Left, Right, Perspective, Top, etc.
- Select a terrain rendering style per viewport: Textured, Lit Textured, Shaded, Wireframe, etc
Paths
- Specify areas or strips using splines or linear "paths"
- Combine paths into complete topologies
- Enhance the terrain texturing using paths
- Support for Ordnance Survey MasterMap® vector data, including building and road information
Contours
- Import vector contour and spot height information
- Modify contours interactively
- Generate terrain models from contours and spot heights
- Generate contours from terrain models
Objects
- Import 3D objects meshes on to the terrain from a variety of formats, including 3DS, SketchUp and AutoCAD DWG files
- Area extrusions
- Road creation
- Fence creation
- Water area creation
- Pipeline extrusion
- Link objects to terrain so they will maintain their position as the terrain is deformed
- Lightmapping of objects
- Full 3D scene hierarchy, including grouping
- Object placement tools to help you place, pivot, scale and clone your 3D models
- Multiple object placement tool to automate the placement of trees and grass
- Billboard creation
- Assign Custom data to each object insert
- Model library
containing a range of placeable objects, from wind turbines to trees
- Drag and Drop object insertion
- Real time shadowing, including sun position based on date, time and geographical location
- Automatic refreshing of imported files
- Group objects into Composite Objects
- Animate composite objects
- Sky box and Sky dome creation
Terrain Creation and Modelling
- Support for import of multiple GIS raster formats, including USGS STDS DEM files and OS Landform NTF files
- DXF / DWG contour import
- Vector Contour and spot height to 3d Terrain generation
- Terrain to Vector Contour conversion
- Fractal noise based automatic terrain generation with basic and advanced control mechanisms
- Powerful real-time terrain deformation tools
- OpenGIS Projection support
- Configurable water level
- Fluvial and thermal erosion system
- Cut and Fill calculations
- Zone of Visual Influence calculations
Terrain Texturing
- Control texturing distribution with slope, altitude, aspect and fractal constraints
- Create hierarchies of texture layers
- Automatic calculation of terrain and objects shadowing
- Simulate terrain roughness using fractal noise
- Multiple base layer for large scale textures with blend function
- Multiple detail textures for close up texturing
- Lightmapping of terrain model
Markers
- Add generic objects, or "markers", to the terrain
- Assign custom user data to markers
Visualisation
- Output to an optimised transmission format for viewing over the internet or in a stand-alone visualisation client program
- Place hyperlinks on objects inside the scene providing extended information in the integrated browser
- Interactive camera with multiple viewing modes
- Walk on terrain tool that gives a first person view
- Interactive sun position
- ActiveX control for distribution on the internet
Simulation
- Simulator mode using first or third person cameras
- Full screen option for immersive viewing
- Solid Objects with collisions
- Gravity
- Instant load from edited scene
- User controlled interaction with animated composite objects
- Sound
Animation
- Animate camera
- Animate water level
- Animate sun position
- Key-frame object animation
- Composite object sub-animation
- Sound
Lighting
- Multiple light sources per scene
- Lightmap objects
- Lightmap terrain models
Sound
- Support for WAV and OGG sound files
- Three dimensional (positional) sound
Output
- Export terrain and the terrain texture in multiple formats
- Output optimized terrain meshes in various formats, including 3DS format
- Export terrain light maps and individual texture layer alpha maps
- Produce AVI files of animations
Workflow
- Non-modal workflow: model and texture in one consistent interface
- Complete interactive hierarchical overview of the current project through the Project Tree
- Undo and Redo with definable depth level
- Customizable user interface - alter your environment to suit your working style
- Customize interface elements, custom toolbars, docking panels, buttons and menus
- Context-sensitive menus for fast workflow
- Customizable keyboard shortcuts
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