Product | Features | Feature List

Architecture

  • Hardware accelerated viewport graphics that support OpenGL®
  • Support for Simmetry Plug-in API

Viewport interaction

  • Amazingly real WYSIWYG viewports to display real time 3D terrain editing
  • Customize your multiple viewports to help you model: Left, Right, Perspective, Top, etc.
  • Select a terrain rendering style per viewport: Textured, Lit Textured, Shaded, Wireframe, etc

Paths

  • Specify areas or strips using splines or linear "paths"
  • Combine paths into complete topologies
  • Enhance the terrain texturing using paths
  • Support for Ordnance Survey MasterMap® vector data, including building and road information

Contours

  • Import vector contour and spot height information
  • Modify contours interactively
  • Generate terrain models from contours and spot heights
  • Generate contours from terrain models

Objects

  • Import 3D objects meshes on to the terrain from a variety of formats, including 3DS, SketchUp and AutoCAD DWG files
  • Area extrusions
  • Road creation
  • Fence creation
  • Water area creation
  • Pipeline extrusion
  • Link objects to terrain so they will maintain their position as the terrain is deformed
  • Lightmapping of objects
  • Full 3D scene hierarchy, including grouping
  • Object placement tools to help you place, pivot, scale and clone your 3D models
  • Multiple object placement tool to automate the placement of trees and grass
  • Billboard creation
  • Assign Custom data to each object insert
  • Model library containing a range of placeable objects, from wind turbines to trees
  • Drag and Drop object insertion
  • Real time shadowing, including sun position based on date, time and geographical location
  • Automatic refreshing of imported files
  • Group objects into Composite Objects
  • Animate composite objects
  • Sky box and Sky dome creation

Terrain Creation and Modelling

  • Support for import of multiple GIS raster formats, including USGS STDS DEM files and OS Landform NTF files
  • DXF / DWG contour import
  • Vector Contour and spot height to 3d Terrain generation
  • Terrain to Vector Contour conversion
  • Fractal noise based automatic terrain generation with basic and advanced control mechanisms
  • Powerful real-time terrain deformation tools
  • OpenGIS Projection support
  • Configurable water level
  • Fluvial and thermal erosion system
  • Cut and Fill calculations
  • Zone of Visual Influence calculations

Terrain Texturing  

  • Control texturing distribution with slope, altitude, aspect and fractal constraints
  • Create hierarchies of texture layers
  • Automatic calculation of terrain and objects shadowing
  • Simulate terrain roughness using fractal noise
  • Multiple base layer for large scale textures with blend function
  • Multiple detail textures for close up texturing
  • Lightmapping of terrain model

Markers  

  • Add generic objects, or "markers", to the terrain
  • Assign custom user data to markers

Visualisation

  • Output to an optimised transmission format for viewing over the internet or in a stand-alone visualisation client program
  • Place hyperlinks on objects inside the scene providing extended information in the integrated browser
  • Interactive camera with multiple viewing modes
  • Walk on terrain tool that gives a first person view
  • Interactive sun position
  • ActiveX control for distribution on the internet

Simulation

  • Simulator mode using first or third person cameras
  • Full screen option for immersive viewing
  • Solid Objects with collisions
  • Gravity
  • Instant load from edited scene
  • User controlled interaction with animated composite objects
  • Sound

Animation

  • Animate camera
  • Animate water level
  • Animate sun position
  • Key-frame object animation
  • Composite object sub-animation
  • Sound

Lighting

  • Multiple light sources per scene
  • Lightmap objects
  • Lightmap terrain models

Sound

  • Support for WAV and OGG sound files
  • Three dimensional (positional) sound

Output

  • Export terrain and the terrain texture in multiple formats
  • Output optimized terrain meshes in various formats, including 3DS format
  • Export terrain light maps and individual texture layer alpha maps
  • Produce AVI files of animations

Workflow

  • Non-modal workflow: model and texture in one consistent interface
  • Complete interactive hierarchical overview of the current project through the Project Tree
  • Undo and Redo with definable depth level
  • Customizable user interface - alter your environment to suit your working style
  • Customize interface elements, custom toolbars, docking panels, buttons and menus
  • Context-sensitive menus for fast workflow
  • Customizable keyboard shortcuts

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